Todd Palamar – AbeBooks
Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya.
The text is complemented by video instruction. Read Now ». A Beginner’s Guide Sufyan bin Uzayr. In some cases, the item to be animated for example, a character and the animations Murdock, Autodesk Maya Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya.
Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.
Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it.
Working your way through the comprehensive, step-by-step lessons, you’ll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.
Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.
With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences. Author : Prof. This integrated node-based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya have made the job of design visualization specialists a lot easier.
Autodesk Maya A Comprehensive Guide book covers all features of Autodesk Maya software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya for 3D and visual effects artists and designers. It caters to the needs of both the novice and advanced users of Maya and is ideally suited for learning at your convenience and at your pace. Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth.
The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials. The first page of every chapter summarizes the topics that are covered in it. Real-world 3D models and examples focusing on industry experience.
Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Unity is a popular cross-platform game engine. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications.
Mastering Unity covers the creation of both three-dimensional 3D and two-dimensional 2D games as well as interactive simulations and other experiences. Since Unity is an engine used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and is even used by the armed forces, Mastering Unity focuses on a broader usage for Unity.
This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup. Considering that C is often the primary programming language used in Unity, this book covers object-oriented principles as well as C coding at great length. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts.
If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity.
This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, storing scenes, animations in Unity, and performance optimization. Mastering Unity will also help you learn how to test and release a game in Unity to various platforms.
Add to cart. Sold by mega-buzz About this product Product Information The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya , the top-selling 3D software on the market.
If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction.
With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you’re looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.
Show More Show Less. Also find Hardcover Softcover. Palamar, Todd. Published by Charles River Media, First Edition. Used – Softcover Condition: Very Good. Condition: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Also find Softcover First Edition. Used – Softcover Condition: Good. Condition: Good. Used book that is in clean, average condition without any missing pages. Todd Palamar. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.
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